Intro
Playing the Game
Installation
Team Names
Object of the Game
Strategy

Teams
The Team Menu
Offense Dialog
Defense Dialog
Special Teams Dialog

Players
The Players Menu
Free Agents
Trades
Find Players
College Draft
Hall Of Fame
Scouting Reports

News Pages
The News Menu
Standings
Finances
Leaders
Games
Calendar
Playoffs
Draft

Finances
The Budget Menu
Tickets Dialog
Concessions Dialog

Expenses Dialog

Tools
The Tools Menu

City Editor
League Editor
Stadium Editor
Advanced Tools
Fantasy Draft
Options

Game Files
The Game Menu
New Game Dialog
Editing Players
Creating New Players

Miscellaneous
Did You Know?

   
     
 

Football Mogul 23

 
 

LEAGUE EDITOR

Football Mogul includes a League Editor, which allows you to redesign your football universe.

You can also Create New Teams using the league editor. See Creating New Teams.

NOTE: You must be in Commissioner Mode in order to edit team and league data that affect game play.

Team Info

First, use the dropdown list to select the team you want to edit.

Home

The first edit box is the "home" for the team. This term is only used for describing the team. It doesn't specify which city the team actually plays in (that is set below, under "Home City"). This name could be a city, state or other region designation (such as "New England" or "Long Island").

Nickname

The second box is the nickname of your team. For example, if you create a team called the Montana Meat Packers, the first part of the name ('Montana') is the team's "home". The second part ('Meat Packers') is the team nickname.

Three Letter Abbreviation

This three letter code will be used to mark your team in various displays throughout Football Mogul. This is especially important for cities like New York, which have two teams apiece. We use 'NYG' for the New York team in the NFC and 'NYJ' for the New York team in the AFC.

Home City

You can select one of over one hundred major cities using this drop-down box, or you can use the City Editor to enter your own. Select the city for your team - this helps determine the income of your team, population around your home stadium and other factors.

Division

This allows you to place the team in one of the divisions. Select a division from the drop down box, and hit refresh to update the league structure.

Fan Loyalty

The loyalty of a team's fans is rated on a scale of A to F (A is the best, and F is the worst). The more loyal, the more money you'll make from ticket and concessions sales in the short run. Over the years, fan loyalty can be damaged by high prices and poor on-field performance. Similarly, a team's fans will become more interested as the team performs well or management lowers ticket and concession prices.

Cash

The current cash level of the team, in dollars. Teams may not have more than $1,000,000,000 (one billion) in cash.

Wins and Losses

Wins and losses in the current season can be edited manually.

League Info

The game comes preset with all professional football teams for the year you choose to start the league. You can edit the league before a season starts, but not during a season.

Super Bowl

Check this box to play a championship game between the winners of each conference.

Conference Names

The first word of each conference's name can be edited.

Division Names

Next, you can alter the names for the divisions within each conference. You can have any number of divisions up to three in either conference.

Season Games

The number of games played by each team during the regular season. Football Mogul allows values from 4 to 16.

Wild Card Teams

The number of teams from each division, other than the division winners, that make the playoffs.

Overtime Games

Checking this box will schedule one or more 15-minute overtime periods to be played if the game is tied after 60 minutes of play. (The overtime rules are set below.)

2-Point Conversions

Checking this box allows use of the two-point conversion after touchdowns. Otherwise, the only option available is the "Point After Touchdown" (aka "Extra Point").

Kickoff Location

The yardline where the ball is placed on kickoffs. Kickoffs were originally kicked from the 40-yard line. They were moved to the 35-yard line in 1974, to the 30-yard line in 1994, and back to the 35-yard line for the 2011 season.

Touchbacks on Kickoffs

The yardline where the ball is spotted after being downed in the end zone, or kicked through the end zone. In 2017, the NFL moved this mark from the 20-yard line to the 25-yard line.

Extra Point Hash Mark

Set the yardline from which the Point After Touchdown ("PAT") is kicked. In 2015, the NFL moved this mark from the 2-yard line back to the 15-yard line.

Spot After Missed Field Goal

The spot where the defense takes possession after a missed field goal. In 1994, the NFL changed from using the line of scrimmage to the spot of the kick (about 7 yards behind the line of scrimmage). Before 1974, missed field goals were treated as touchbacks and spotted at the 20-yard line.

Note: Whichever rule is used, the ball will never be spotted inside the defense's 20-yard line.

Overtime Period Length

Choose the number of minutes in the overtime period during the regular season. In 2017, the NFL reduced the overtime period from 15 minutes to 10 minutes.

Overtime Possession

Specify which team gets the ball first in overtime.

Overtime Rules

Specify the overtime rules used during the regular season.

Playoff Overtime

Specifies the overtime rules used during the playoffs:

'Sudden Death' - The first team to score wins. If the game is still tied after one overtime period, the game ends in a tie.

'6-Point Threshold' - The first team to score wins, with one exception: if the team receiving the ball first only scores a field goal, the other team is allowed one more possesion. If that team scores also scores a field goal (tying the game), the next team to score wins (as in 'Sudden Death').

'Sudden Death No Ties' - As 'Sudden Death', but the game cannot end in a tie. The teams will play additional overtime periods until a winner is decided.

'6-Point Threshold No Ties' - As '6-Point Threshold', but the game cannot end in a tie. The teams will play additional overtime periods until a winner is decided.

Salary Cap

The Salary Cap is a League rule created to maintain parity between small and large market professional football teams. By limiting the amount of money rich teams can spend on players, poorer teams are better able to bid for these players and field a competitive team.

The default Salary Cap for Football Mogul, for leagues started in 2015, is $143 million. This means that the Salary Cap Impact of all the players on one team cannot exceed $143 million (with a few small exceptions, such as when a team hires a free agent to fill in for an injured player). The Salary Cap Impact of a player equals the player's salary, plus the pro-rated portion of the player's Signing Bonus for that year.

Example: Joe Smedley is signed to a four-year contract for a salary of $1,000,000 per year, plus a signing bonus of $800,000. His Salary Cap Impact is the $1,000,000 salary, plus $200,000 (one fourth of the $800,000 signing bonus), for a total of $1,200,000.

A team's Salary Cap Room is the difference between the current league salary cap and the total Salary Cap Impact for the top 53 on that team's roster.

You can view each team's Salary Cap Room using the Financial Page. Click on one of the header tabs and then select 'Total Payroll'. The number shown is the team's total salary with respect to the salary cap. Teams at or in excess of the current salary cap will not be able to sign players or make trades that increase their payroll.

To change the salary cap, type a new number in this Edit Box. If you wish to disable the salary cap, set this number to '0'.

Because Football Mogul's financial engine includes inflation, the salary cap will rise every year by default. Each off-season, Football Mogul gives you option to approve or negate this increase.

Start Year

Change the season in which this universe started. If you increase this by 3 years, the year of the current season will also increase by 3 years.

Current Date

Change this current week of the season. This may have unpredictable effects on your game universe.

Prohibit Same-Division Matchups in Division Round

Check this box to prevent division-round playoff games between two teams from the same division. (This rule was used in the NFL before 1990.)

League Settings

Inflation Factor

This number sets the economic environment for the league. If you enter '1000', the environment will be similar to the 2009 season, with total payrolls around $125 million. If you enter '300', then the revenue and salary figures will be about 70% lower. This number will automatically increase each year as part of Football Mogul's economic model. However, you can always return to the League Editor and change this value manually.

Salary Demands

Salary demands by players (both rookies and veterans), relative to the economic environment.

League Revenue

Average team revenue from all sources. If teams have too little money, you can raise this value, and vice versa.

Injury Frequency

The frequency with which injuries occur. If you set this to '-100%', there will be no injuries.

Injury Severity

The length, and possible permanent damage, of the average injury.

Draft Talent

The average talent level in the draft. If you feel rookies are replacing veterans too quickly, you can lower this value, and vice versa.

League Editor FAQ

Q: I started controlling an existing team, but all I want is to control my new Team. What do I do?

A: Let's say you started a game controlling Buffalo. You decided you wanted to add the Honolulu Sharks and see if you could take them to the top, and you no longer wanted to control Buffalo.

If you want your new team to become the only team you're controlling, click the 'Human' radio button. Then select the team you're currently controlling (Buffalo in this example), and click the 'Computer' option. Click 'Done', and you will now be controlling the new team, instead of the team you started the game with.


 
     
   

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