LEAGUE
EDITOR
Football Mogul
includes a League Editor, which allows you to redesign
your football universe.
You can also
Create New Teams using the league editor. See Creating
New Teams.
NOTE: You must
be in Commissioner
Mode in order to edit team and league data that
affect game play.
Team
Info
First, use the
dropdown list to select the team you want to edit.
Home
The first edit
box is the "home" for the team. This term is only used
for describing the team. It doesn't specify which city
the team actually plays in (that is set below, under
"Home City"). This name could be a city, state or other
region designation (such as "New England" or "Long
Island").
Nickname
The second box
is the nickname of your team. For example, if you create a team
called the Montana Meat Packers, the first part of the
name ('Montana') is the team's "home". The second part
('Meat Packers') is the team nickname.
Three Letter
Abbreviation
This three
letter code will be used to mark your team in various
displays throughout Football Mogul. This is especially
important for cities like New York, which have two teams
apiece. We use 'NYG' for the New York team in the NFC
and 'NYJ' for the New York team in the AFC.
Home City
You can select
one of over one hundred major cities using this
drop-down box, or you can use the City
Editor to enter your own. Select the city for your
team - this helps determine the income of your team,
population around your home stadium and other factors.
Division
This allows you
to place the team in one of the divisions. Select a
division from the drop down box, and hit refresh to
update the league structure.
Fan Loyalty
The loyalty of
a team's fans is rated on a scale of A to F (A is the
best, and F is the worst). The more loyal, the more
money you'll make from ticket and concessions sales in
the short run. Over the years, fan loyalty can be
damaged by high prices and poor on-field performance.
Similarly, a team's fans will become more interested as
the team performs well or management lowers ticket and
concession prices.
Cash
The current
cash level of the team, in dollars. Teams may not have
more than $1,000,000,000 (one billion) in cash.
Wins and
Losses
Wins and losses
in the current season can be edited manually.
League
Info
The game comes
preset with all professional football teams for the year
you choose to start the league. You can edit the league
before a season starts, but not during a season.
Super Bowl
Check this box
to play a championship game between the winners of each
conference.
Conference
Names
The first word
of each conference's name can be edited.
Division
Names
Next, you can
alter the names for the divisions within each
conference. You can have any number of divisions up to
three in either conference.
Season Games
The number of
games played by each team during the regular season.
Football Mogul allows values from 4 to 16.
Wild Card Teams
The number of
teams from each division, other than the division
winners, that make the playoffs.
Overtime Games
Checking this
box will schedule one or more 15-minute overtime periods
to be played if the game is tied after 60 minutes of
play. (The overtime rules are set below.)
2-Point
Conversions
Checking this
box allows use of the two-point conversion after
touchdowns. Otherwise, the only option available is the
"Point After Touchdown" (aka "Extra Point").
Kickoff
Location
The yardline
where the ball is placed on kickoffs. Kickoffs were
originally kicked from the 40-yard line. They were
moved to the 35-yard line in 1974, to the 30-yard line
in 1994, and back to the 35-yard line for the 2011
season.
Touchbacks
on Kickoffs
The yardline
where the ball is spotted after being downed in the end
zone, or kicked through the end zone. In 2017, the
NFL moved this mark from the 20-yard line to the
25-yard line.
Extra Point
Hash Mark
Set the
yardline from which the Point After Touchdown ("PAT") is
kicked. In 2015, the NFL moved this mark from the
2-yard line to the 15-yard line.
Spot After
Missed Field Goal
The spot where
the defense takes possession after a missed field goal.
Before 1974, missed field goals were
treated as touchbacks and spotted at the 20-yard line. Starting in 1974, missed field goals were placed at the line of scrimmage. In 1994, the NFL changed from using the line of scrimmage
to the spot of the kick (about 7 yards behind the line
of scrimmage).
Note:
Whichever rule is used, the ball will never be spotted
inside the defense's 20-yard line.
Overtime
Period Length
Choose the
number of minutes in the overtime period during the
regular season. In
2017, the NFL reduced the overtime period from 15
minutes to 10 minutes.
Overtime
Possession
Specify which
team gets the ball first in overtime.
Overtime
Rules
Specify the
overtime rules used during the regular season.
Playoff
Overtime
Specifies the
overtime rules used during the playoffs:
'Sudden Death'
- The first team to score wins. If the game is still
tied after one overtime period, the game ends in a tie.
'6-Point
Threshold' - The first team to score wins, with one
exception: if the team receiving the ball first
only scores a field goal, the other team is allowed one
more possesion. If that team scores also scores a field
goal (tying the game), the next team to score wins (as
in 'Sudden Death').
'Sudden Death
No Ties' - As 'Sudden Death', but the game cannot end in
a tie. The teams will play additional overtime periods
until a winner is decided.
'6-Point
Threshold No Ties' - As '6-Point Threshold', but the
game cannot end in a tie. The teams will play additional
overtime periods until a winner is decided.
The NFL used 'Sudden Death No Ties' in the playoffs until 2010, at which point they changed to '6-Point Threshold No Ties'. They used 'Sudden Death' in the regular season until 2012, at which point they changed to '6-Point Threshold'.
Salary
Cap
The Salary Cap
is a League rule created to maintain parity between
small and large market professional football teams. By
limiting the amount of money rich teams can spend on
players, poorer teams are better able to bid for these
players and field a competitive team.
The default
Salary Cap for Football Mogul, for leagues started in
2015, is $143 million. This means that the Salary
Cap Impact of all the players on one team
cannot exceed $143 million (with a few small exceptions,
such as when a team hires a free agent to fill in for an
injured player). The Salary
Cap Impact of a player equals the player's salary,
plus the pro-rated portion of the player's Signing
Bonus for that year.
Example:
Joe Smedley is signed to a four-year contract
for a salary of $1,000,000 per year, plus a
signing bonus of $800,000. His Salary
Cap Impact is the $1,000,000 salary,
plus $200,000 (one fourth of the $800,000
signing bonus), for a total of $1,200,000.
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A team's Salary
Cap Room is the difference between the
current league salary cap and the total Salary Cap
Impact for the top 53 on that team's roster.
You can view
each team's Salary Cap Room using the
Financial Page. Click on one
of the header tabs and then select 'Total Payroll'. The
number shown is the team's total salary with respect to
the salary cap. Teams at or in excess of the current
salary cap will not be able to sign players or make
trades that increase their payroll.
To change the
salary cap, type a new number in this Edit Box. If you
wish to disable the salary cap, set this number to '0'.
Because
Football Mogul's financial engine includes
inflation, the salary cap will rise every year
by default. Each off-season, Football Mogul
gives you option to approve or negate this
increase.
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Start Year
Change the
season in which this universe started. If you increase
this by 3 years, the year of the current season will
also increase by 3 years.
Current Date
Change this
current week of the season. This may have unpredictable
effects on your game universe.
Prohibit
Same-Division Matchups in Division Round
Check this box
to prevent division-round playoff games between two
teams from the same division. (This rule was used in the
NFL before 1990.)
League
Settings
Inflation
Factor
This number
sets the economic environment for the league. If you
enter '1000', the environment will be similar to the
2009 season, with total payrolls around $125 million. If
you enter '300', then the revenue and salary figures
will be about 70% lower. This number will automatically
increase each year as part of Football Mogul's economic
model. However, you can always return to the League
Editor and change this value manually.
Salary
Demands
Salary demands
by players (both rookies and veterans), relative to the
economic environment.
League
Revenue
Average team
revenue from all sources. If teams have too little
money, you can raise this value, and vice versa.
Injury
Frequency
The frequency
with which injuries occur. If you set this to '-100%',
there will be no injuries.
Injury
Severity
The length, and
possible permanent damage, of the average injury.
Draft Talent
The average
talent level in the draft. If you feel rookies are
replacing veterans too quickly, you can lower this
value, and vice versa.
League
Editor FAQ
Q:
I started controlling an existing team, but all I want
is to control my new Team. What do I do?
A:
Let's say you started a game controlling Buffalo. You
decided you wanted to add the Honolulu Sharks and see if
you could take them to the top, and you no longer wanted
to control Buffalo.
If
you want your new team to become the only team you're
controlling, click the 'Human' radio button. Then select
the team you're currently controlling (Buffalo in this
example), and click the 'Computer' option. Click 'Done',
and you will now be controlling the new team, instead of
the team you started the game with.
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