Player Editor
Overview
The player editor lets you change a player's name, position, salary, contract, seasons played, age, and
typical season statistics. To turn on this feature,
you need to:
Enable
Commissioner Mode
Select
the Scouting Report for the player you'd
like to Edit
Hit
the Edit Player button
Editing Vital Stats
Position: Player's primary position (e.g. 'Linebacker'). (Position in parentheses provides additional information, such as 'Left Inside Linebacker'.)
Contract Years: Total number of years in the player's current contract.
Editing Player Stats
The center of the 'Edit Player' screen lets you edit historical and predicted stats for the player shown. Historical stats are actual stats accrued by the player in NFL season. Use the dropdown listbox to select the season you want to edit. Predicted stats are stats used by the Football Mogul game engine to generate internal ratings during game simulation. For example, if you type in 1500 yards in 300 carries for a running back, that player will tend to rush for about 5 yards per attempt, subject to the skills of his offensive line, weather, usage, injuries, and other factors.
Stat Definitions (All Players)
G: Games Played
GS: Games Started
Penalties: Penalties committed by this player.
Penalty Yards: Number of total penalty yards assessed on penalties committed by this player.
Stat Definitions (Quarterbacks)
Attempts: Pass attempts thrown
Completions: Completed passes
Interceptions: Interceptions thrown
Pass Yards: Total yards (including yards after catch) of all completed passes.
Pass TD: Offensive touchdowns resulting from passes thrown by this quarterback.
Rushes: Number of times this quarterback rushed the ball.
Rush Yds: Total yards gained on rushes.
Rush TD: Rushing touchdowns.
Recepts: Receptions.
Rec. Yds: Total receiving yards
Rec. TD: Receiving touchdowns.
Fumbles Lost: Times this player fumbled and the opposition recovered.
Sacked: Times this player was sacked.
Sack Yards: Total yards lost on all the plays when this player was sacked.
Stat Definitions (Running Backs, Receivers and Tight Ends)
Fumbles: Times this player fumbled (regardless of who recovered).
Blocking: The player's blocking rating, for both passing and rushing plays, compared to other players at his position.
Drops: Number of dropped passes.
YAC: Yards After Catch (yards gained on passing plays after receiving the ball).
2Pt: Number of two-point conversions scored.
Rushes: Rush attempts
Rush Yards: Total yards gained on all rush attempts.
Rush TD: Rushing touchdowns.
Recepts: Pass receptions.
Rec. Yds: Total yards gained on all pass receptions.
Rec. TD: Receiving touchdowns.
Fumbles Lost: Times this player fumbled and the opposition recovered.
Kick Returns: Number of kickoff returns.
KR Yards: Total yards gained on all kickoff returns.
KR TD: Touchdowns scored on kickoff returns.
Punt Returns: Number of kickoff returns.
PR Yards: Total yards gained on all punt returns.
PR TD: Punt return touchdowns.
Stat Definitions (Offensive Linemen)
Sacks Allowed * 4: Sacks against the quarterback "credited" to this offensive lineman. If an offensive lineman is only partially responsible for a sack, the official scorer can assign 1/2 or 1/4 'sack allowed'. The value on this screen shows 'Sacks Allowed times 4'. That is, if the player allowed 3.25 sacks, this will be displayed as the number 13.
Note: Edting 'Predicted Sacks Allowed' will have no effect, because this value is derived from the player's 'Pass Blocking Rating'.
Rush Blocking: The player's ability to block defenders on running plays, on a scale from 50-100. This number is only meaningful for a players "predicted" stats line.
Pass Blocking: The player's ability to block incoming pass rushers, on a scale from 50-100. This number is only meaningful for a players "predicted" stats line.
Rushes: For offensive linemen, this shows the number of rush plays that occurred in his area of the offensive line.
Rush Yards: For offensive linemen, this shows the rushing yards accumulated in his area of the offensive line.
Note: Edting Predicted 'Rushes' and 'Rush Yards' for offensive linemen will have no effect, because these values are derived from the player's 'Rush Blocking Rating'.
Stat Definitions (Defensive Players)
Tackles: Solo tackles credited to this player
Assists: Tackle assists credited. Counts as 1/2 tackle.
Sacks/2: Number of 'Half Sacks' credited to this defender. For example, if the player is credited with 7.5 sacks, this field will show '15'.
Forced Fumbles: Fumbles forced by this player, regardless of who recovers the ball.
Passed Defensed: Passes knocked down (also called "knockdowns").
Interceptions: Number of times this player intercepted a pass.
Fum. Recover: Fumbles recovered by this player.
Penalties: Penalties committed.
Penalty Yds: Total of yards assessed on all committed penalties.
Kick Returns: Number of kickoff returns.
KR Yards: Total yards gained on all kickoff returns.
KR TD: Touchdowns scored on kickoff returns.
Punt Returns: Number of kickoff returns.
PR Yards: Total yards gained on all punt returns.
PR TD: Punt return touchdowns.
Stat Definitions (Kickers and Punters)
Punts: Punts kicked by this player
Punt Yards: Total distance of all punts kicked.
Inside 20: Number of punts landing within the opponent's 20-yard-line.
Long Punt: Longest punt of the season (or career), in yards.
Touchbacks: Number of punts landing in the end zone for a touchback.
Return Yards: Total yards gained by the punt returner on all punts.
PAT Att: 'Point After Touchdown' attempts.
PAT: Successful 'Point After Touchdown' kicks.
FGA<30: Field goal attempts of less than 30 yards (see note below about 'field goal distance').
FG<30: Successful field goals of less than 30 yards.
FGA<40: Field goal attempts from between 30 and 39 yards.
FG<40: Successful field goals from between 30 and 39 yards.
FGA<50: Field goal attempts from between 40 and 49 yards.
FG<50: Successful field goals from between 40 and 49 yards.
FGA 50+: Field goal attempts from 50 yards or more.
FG 50+: Successful field goals from 50 yards or more.
Note: Official field goal distances are from the point of the kick, which is 7 yards behind the line of scrimmage, to the goal posts, which are at the back of the end zone. Thus, a field goal attempted from the 10-yard-line is recorded as a 27-yard field goal attempt.
Creating
New Players
To use this feature,
you need to:
1.Enable Commissioner
Mode
2. Find a player who
plays the POSITION you'd like your new player to play. For example,
if you want to make a new Quarterback, select a Quarterback's scouting
report.
3. Hit the Edit Player
button.
4. Then, use the Copy
button to copy that player's information into a new player.
The player can have his
or her name, position, salary, contract, seasons played, age, sex,
picture and health ratings.
During the process you
can press the 'Refresh Display' button (or hit the return key) to
update your changes. When finished editing your new player, hit
the 'Done' button.
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