STADIUM EDITOR
This function is used by league commissioners and database
editors to modify stadium data. If you wish to build a stadium
for your team within the context of the game, choose Build
Stadium from the Budget Menu.
NOTE: You must be in Commissioner
Mode to use the Stadium Editor to change stadium data.
First, select the team for the stadium you'd like to edit.
Each team has it's own stadium.
The first edit box allows you to
change the name of the stadium. (Upper left hand corner)
Altitude
Shows the altitude of the team's home city. This can only be changed by moving the team to another city (or using the City Editor).
Structure (Open / Domed /
Convertible)
Open stadiums have the effect of winds which may aid home run hitters, whereas
domed stadiums have still air and fewer dingers.
Surface (Natural Grass / Artificial Turf)
Open stadiums have the option of using natural grass or artificial turf. Artificial turf will lead to more hits through the infield, and more extra-base hits bouncing around the outfield.
Fan Base
A team's "fan base" reflects the team's long-term appeal, based on the team's history. Even if you finish in last place or move a team to a new city, that team's "fan base" will remain fairly constant.
By contrast, "fan loyalty" (editable in the League Editor) is a short-term rating affected by team record. If you win the World Series, your Fan Loyalty will go up, but your Fan Base will see little or no change.
Dimensions
Set distance to the walls in five
areas (Left Field / Left Center Field / Center Field / Right Center
Field / Right Field). Changing these numbers has an effect on the
number of hits, doubles, triples and home runs allowed in the ballpark.
Infield Quality (Poor / Fair / Average / Good / Excellent)
The quality of your infield changes how well the infielders perform.
A poor infield makes for odd hops and more errors where a good infield
will allow a better chance at the ball.
Infield Grass (Very Short / Short / Medium / High / Very
high)
The infield grass also affects your infield players. The shorter
the grass the faster the ground balls. This helps turn double-plays,
but it also creates some more hits.
Visibility (Poor / Fair / Average / Good / Excellent)
Visibility refers mainly to the hitter's ability to see the pitched
ball. The major factors affecting visibility are light patterns
and the contrast of the ball against the center field seats. Low
visibility leads to more strikeouts and lower batting averages.
Foul Ground (Tiny / Small / Average / Large / Huge)
When a field has more foul ground, the fielders have more opportunities
to make outs. So, large foul ground creates a "pitchers' park"
with less offense.
Capacity
This sets the seating capacity for
your ballpark. The seating capacity is important for revenue. The
more seats your ballpark has, the more tickets people can buy.
Convenience (Poor / Fair / Average / Good / Excellent)
The more convenient your ballpark is for your fans, the more fans
will be willing to show up to your games. A stadium's convenience
rating is derived from information about parking availability, proximity
to population centers and major roads, and accessibility via mass
transit.
Comfort (Poor / Fair / Average / Good / Excellent)
Comfort refers to the overall enjoyment of the experience at the
ballpark. The more comfortable the experience, the more tickets
will be sold. Comfort is a combination of a great many factors,
from the variety and quality of food served, to the stadium's nostalgic
history. The closeness of seats to the field and modernity of the
facility also affect this rating.
Sight Lines (Poor / Fair / Average / Good / Excellent)
Sight lines refers to the view of the game provided by the average
seat. Stadiums intended for sports other than baseball tend to have
poor sight lines with seats directed away from the action. Older
stadiums also have some obstructed-view seats because of construction
supports and the like. Newer stadiums built solely for baseball
tend to have the best sight lines. The quality of a stadium's sight
lines has an effect on tickets sold, but less so than convenience
or comfort.
STADIUM
EFFECTS
This section reflects the actual effect that the stadium charactistics
have on baseball games played within it. A value of 100 indicates
no effect on this statistic, while a value above 100 indicates that
this result occurs more often at this stadium. For example, a value
of 120 next to 'Home Runs' means this stadium produces 20% more home
runs than the league average.
There are two ways to edit these
effects. First, you can edit the Playing Field and Dimensions data
for the stadium, and click 'Calculate Stadium Effects'. This will ask the
computer to calculate stadium effects for you, based on the stadium's altitude, dimensions and other characteristics. Alternatively, you can enter Stadium
Effects directly into the text boxes and then click 'Done'. The
computer will save the data you entered, and ignore the stadium
dimensions and attributes when simulating baseball games.
Park Factor
A number reflecting the run-scoring in this stadium. For example, if a team's stadium has a 'Park Factor' of 113, that team's players can be expected to produce 13% more runs than if they played in a neutral park. Park factors are not used by the simulation, but are used to calculate stats such as 'Batting Runs' and 'Wins Above Replacement'.
Clicking 'Calculate Park Factor' will derive the stadium's Park Factor from the listed Stadium Effects. (For example, a stadium that produces a lot of home runs will probably also have a high Park Factor).
Don't Overwrite Stadium
When playing historical seasons, Baseball Mogul automatically updates stadium data on January 1st of every year, loading a file called "NewGameStadiums.csv"
from the Input Folder. However, this overwrites any changes you have made in the Stadium Editor. Checking this box will turn off this feature for the stadium currently being edited.
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