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SCOUTING
REPORT
Navigation
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Button
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Description
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Hot Key(s)
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Clicking on the
player's position opens the Change
Position Dialog. This is only
available for players on your team.
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The player's current
"trading block" status. For players on your
team, click to change.
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Copies player
statistics (from the current tab) to the
clipboard.
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Navigates to the previous
player.
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LEFT ARROW
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Navigates to the next
player.
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RIGHT ARROW
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Opens the Player
Strategies dialog box (on teams you
control)
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Opens up a dialog box
to allow you to acquire this player for your
team. For players on other teams, this opens
Trade talks. For
free agents, this opens the Free
Agent list.
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Available only for
players on your team in the last year
of their contract. It allows you to negotiate
a contract extension so that you don't lose
the player to free agency at the end of the
season.
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Available in Commissioner
Mode. This button opens the Player
Editor.
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Available for retired
players. This moves a player from the pool
of retired players to the free
agent list.
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Opens this Help file.
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Exits the Scouting
Report.
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ENTER; ESC
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Section
I: Player Vital Stats
This area includes the players name, age, salary and
the like. The position shown (in capital letters)
indicates the player's most common role; if he has
played at other places on the field, it will be shown
under the player's fielding stats.
The
average major league salary from 2016 through 2021 was
about $4,400,000. Salary values for any league
tend to break down as follows:
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Salary Range
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%
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Salary Range
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%
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Salary Range
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%
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Up to $4,400,000
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80%
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$8,800,000 to
$13,200,000
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5%
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$17,600,000 to
$22,000,000
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1%
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$4,400,000 to
$8,800,000
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10%
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$13,200,000 to
$17,600,000
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3%
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$22,000,000+
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1%
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Note
that for Historical Seasons (1901 through 2015),
Baseball Mogul adjusts salaries and revenues for
inflation. For example, the top salary in 1925 will be
about $50,000 per year.
Player
Happiness
A
player's mood is indicated by the "happy face" in the
upper right corner of the Scouting Report. Clicking on
the smiley face will give you more information about a
player's current mood and popularity.
Click here for more
information on player happiness
Fan
Favorites 
Players
shown with the 'thumbs up' icon are significant fan
attractions, regardless of how much they are helping
the team win. This most often applies to veteran
players with "Hall Of
Fame" numbers (for example, some fans will show up to
see a player try for 700 home runs, even if the team
is in last place). Players with personalities such as
"fan-friendly" and "charitable" also earn popularity.
Section
II: Talent Assessment
This assessment consists of letter-grades in a number
of categories. A rookie's ratings will increase as he
matures. You will notice a drop in ratings with age or
serious injuries. A '75' indicates average ability in
an area. However, players who contribute reliably at
the major league level will usually have a number of
ratings of '80' or better.
A
good scout can notice changes in a player before the
stats bear out those changes, so pay
your scouts well. The inaccuracy in the Scouting
Report is shown after the phrase 'Ratings are'. For
example, if your Scouting Report says "Ratings are +/-
7" then it means that a score of 77 might indicate a true
rating as low as 70 or as high as 84. To reduce this
inaccuracy, increase your Scouting expenditure (choose
'Expenses' from the Budget Menu).
The
ratings shown are different for batters and pitchers:
Summary Ratings (all
players)
Overall:
The
player's current overall value, calculated by
combining all other ratings and weighting them
appropriately (for example, 'power' is weighted more
heavily than 'speed' because home runs contribute more
to the offense than stolen bases).
Peak:
The
player's projected overall value, when he reaches his
peak. For players that are believed to have reached
their peak – or are now declining – the Peak rating
will equal the Overall rating.
Batting Ratings (batters only)
Contact:
The
ability to make good contact with a pitch, leading to
a good number of line drives and few strikeouts.
Contact hitters tend to have a strong batting average
due to their ability to hit the ball cleanly.
Power:
The
ability to hit the ball with a great amount of force
and/or lift it into the air. The speed with which the
ball leaves the bat is primarily determined by the
batter’s power rating.
Gap
Power: The
ability to hit the ball with power to the gaps on
either side of the center fielder. This doesn’t
contribute significantly to home runs in most stadiums
-- but is reflected in doubles and triples, and even
sacrifice flies to some extent.
Eye:
This
is the skill of choosing to swing at good pitches and
not swing at bad ones. A player with an excellent
batting eye will walk more often than he strikes out.
Plate
Protection: The
ability to prevent swinging strikes by identifying
balls in the strike zone and making contact when
necessary. Players with higher ratings will foul off
more pitches, put more pitches into play, and strike
out less frequently.
Speed:
This
refers to a player's speed on the base paths. It is
best seen in his stolen base numbers (and his
likelihood to not be caught stealing). Fast players
will also get a greater number of doubles and triples
and will beat out some ground balls for hits.
Arm:
The
strength and accuracy of a player's arm is essential
to throwing out runners. This trait is especially
important for third baseman and shortstops (who often
throw across the infield to force the batter at first)
and the catcher (required to throw out runners
stealing bases). A strong arm in the outfield
(especially right field) will lead to a good number of
runners thrown out at third and home.
Range: This
measures a player’s ability to get to and catch a
batted ball. This is often correlated with a player's
speed. But some players with good instincts and
experience will get to more balls than their speed
would suggest. Good range is especially important 'up
the middle' (at 2B, SS and CF), where a lot ground
needs to be covered.
Fielding: This
measures the overall skill and consistency of a
player's fielding. A good rating indicates a player
that should make few errors, relative to other players
at his position.
Handling: The
player's ability (as a catcher) to select pitches, set
pitching targets, frame pitches, and successfully
communicate with pitchers in order to develop the best
strategy for each hitter. 'Handling' is shown for
non-catchers, but is only relevant to performance
behind the plate.
Pitching Ratings (pitchers only)
Endurance: The
endurance rating gives a rough indication of the
number of pitches the player can throw in a game
before becoming tired and losing effectiveness. In the
modern era, the average starting pitcher will last
into the 7th inning, while a real workhorse can
consistently pitch eight or more innings.
Control: The
ability to prevent walks. A pitcher with
excellent control will walk as few as one batter per
game.
Command: The
ability to prevent home runs. Command is the
ability to throw "quality" strikes without leaving the
ball over the middle of the plate. In Baseball Mogul,
this translates to an ability to prevent home runs.
Power: The
ability to strike batters out. A 'power' pitcher
generally throws with high velocity and strikes out a
lot of batters. The word "power" is used because
strikeout rate correlates highly with velocity. However,
it is possible to strike out many batters (and thus have
a high Power rating) without having a dominating
fastball.
Movement: The
ability to prevent hits on balls in play.
Although research
(by Voros McCracken et. al.) has shown pitchers have
little ability to control batting average on balls in
play, there is some variation in ability, and this
rating measures that ability. Because this effect is
relatively minor, most of a pitcher's value is reflected
in their Power, Command and Control ratings. Movement
can come from excellent breaking stuff (e.g. a curveball
that 'drops off the table') or from a fastball that
'hops' or tails away from hitters. Good movement doesn't
guarantee strikeouts or prevent walks but it does mean
fewer batters will get good wood on the ball, leading to
more ground balls and popups.
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Baseball Mogul
recognized back
in 1998 that pitchers have a great
deal of control over three results:
1. Walks allowed
(measured by a pitcher's Control rating).
2. Home runs allows (measured
by a pitcher's Command rating).
3. Strikeouts (measured by a pitcher's
Power rating).
Pitchers also have a lesser degree of
control over Batting Average on Balls In
Play (BABIP), as reflected by their
Movement rating.
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Defense: The pitcher's overall fielding skills,
compared to other pitchers. This is a combination
of the Arm, Range and Fielding ratings that are shown
for position players.
Hitting: The
pitcher's overall batting skills, compared to
other pitchers. This is a combination of the
Contact, Power and Eye ratings used for batters.
Other Ratings (all players)
Bunting:
A
player's ability to lay down a bunt is crucial to
advancing the runner in a close game. When combined
with excellent speed, this can also be an effective
tool in getting on base.
Health:
This
indicates the player's likelihood of suffering an
injury. The rating corresponds to the percentage of a
full season that you can expect the player to play.
For example, a player with an 85 Health Rating will,
on average, play about 85% of each season (138 games
per 162-game season). This is an average, and might
result in player that plays 158 games in one season
and then is limited to 118 games by an injury in the
next season.
For
catchers, a "full season" is about 145 games.
Section
III: Pitch Ratings
To the right of the Talent Assessment is a list of the
player's pitch ratings.
Pitchers
will have a complete list of their current pitch
arsenal, with a rating from 1-100 indicating the
quality of each pitch. Note that pitches are rated
primarily according to their movement: the "hop" on a
fastball, the "late break" on a slider, or the way a
cutter "jams" the hitter. Therefore, pitchers with
high-quality pitches will tend to have high movement
ratings, and vice versa. It is possible to be
successful without high pitch ratings, if you have
sufficient power or control.
Pitch
ratings are only listed for batters if that batter has
a strength or weakness
against one or more pitches. Strength against a pitch
will be shown with a '+' and a weakness will be shown
with a '-'. For example, a batter shown with
'Curveball +15' is better-than-average at hitting
curveballs. The '+15' essentially means that a
90-rated curveball thrown t to this batter will be as
effective as a 75-rated curveball thrown to a batter
without this bonus.
Section
IV: Five-Year Graph
The upper left portion of the screen shows the
player's photo. If there is no photo, it will display
the player's performance over the last five years. To
toggle the stat displayed, click on the graph -- this
will cycle through the following stats. To cycle backwards
through this list, right-click on the graph.
Note:
Graphs will not always display on top of a player
photo. Check "Always Show Graphs" in League
Options if you always want to see 5-year graphs
for all players.
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Batting Stats
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Batting Average
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Steal Success
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Hits
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Runs
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Doubles
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On-Base Percentage
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Triples
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Slugging Percentage
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Homers
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On Base + Slugging
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Total Bases
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Games Played
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Runs Batted In
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Intentional Walks
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Walks
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Sacrifice Hits
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Steals
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Sacrifice Flies
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Pitching Stats
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Earned Run Average
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Runners / 9 IP
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Wins
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Quality Starts
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Winning Percentage
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Quality Start
Percent
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Saves
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Complete Games
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Save Success
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Shutouts
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Strikeouts
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Starts
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Opp. Batting
Average
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Appearances
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Opp. Slugging
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Innings Pitched
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Opp. On-Base
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If
the majority of playing time for any given year
occurred in the minors, the entry for that year will
be shown in blue. For the first month of any season,
stats will be displayed through the previous season
only, until enough time has passed for the current
season's stats to be meaningful.
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