Contents

 

Intro
Welcome
Playing the Game
Installation
Object of the Game
Baseball Strategy

Teams
The Team Menu
Lineup
Pitching
Defense
Strategies

Players
The Players Menu
Free Agents
Trades
Find Players
Trading Block
Hall Of Fame
Scouting Reports

News
The News Menu
Standings
Finances
Leaders
Headlines
Calendar
Playoffs
Play By Play
Box Scores

Finances
The Budget Menu
Tickets
Concessions

Broadcast
Expenses
Farm System
Build Stadium

League
The League Menu
City Editor
League Editor
Stadium Editor
Options

Tools
The Tools Menu
Output Stats
Import Stats
Fantasy Draft
Simulator
Advanced Tools

Game Files
The Game Menu
New Game
Editing Game Art
Editing Players
Creating New Players

Etc.
Running a League
Did You Know?
Glossary
Technical Support

     
 

PLAYER SETTINGS

This dialog box lets you adjust the creation and development of players in your baseball universe. The first column contains settings that affect the creation of new players each year (referred to as "rookies" or "amateur draft players"). The second column controls how all players develop as they mature and age.

Player Development & Behavior 
Amateur Draft Players
Career Paths
Repopulate Draft Pool
Talent Correlation
Player Happiness Amateur Draft Player Pool


Talent Variation

Adjusts the difference in performance between the best players and worst players in the league. Increase these settings to get more seasons with extreme results (e.g. 50+ homers or .350+ batting average).

Career Paths

Average Peak Start
By default, the average 'Peak Start' value for players available in the Amateur Draft is about 25 years of age. This setting can be used to lower the average 'Peak Start' to 21, or raise it to 29.

Average Peak End
By default, the average 'Peak End' value for players available in the Amateur Draft is about 31 years of age. This setting can be used to lower the average 'Peak End' to 27, or raise it to 35.

Potential (Upside)
Adjusts the average "Potential" rating for each player ("Potential" can be edited in the Player Editor). This also directly corresponds to each player's "Upside" (the spread between "Overall" and "Peak"). If you want more "major-league ready" players on draft day, then you need to do 2 things:

#1) Increase "Amateur Draft Talent" (see above).

#2) Reduce "Potential (Upside)" (to decrease the number of superstars created by step #1).

Career Longevity
Adjusts the average "Longevity" value for each player (also editable in the Player Editor).

Use Historical Career Paths

If this box is checked, Baseball Mogul will use career path data for historical players. This data is stored in a file called CareerPaths.csv in the 'players' folder inside Baseball Mogul's 'input' folder:

[Baseball Mogul Folder]/Input/Players/CareerPaths.csv

(You can view the folder where Baseball Mogul is installed by choosing 'Open Game Folder' from the Help Menu).

This file provides the following data for historical players: 'Projected Debut', 'Projected Retirement', 'Peak Start', 'Peak End', 'Potential' and 'Longevity'. Using this data will make the career trajectories of historical players more similar to their actual historical careers. The Player Editor can also be used to adjust these fields for individual players.

Note that if this box is checked, Baseball Mogul will overwrite career path data for historical players at the start of each season with data from the CareerPaths.csv file.

Click here for more information on player development in Baseball Mogul.

Variation During Development

Aging Randomness
Sets the amount of variation introduced into each player's talent levels as he ages. If this value is set low, players will follow a fairly predictable curve from draft day, to peak performance, to a decline leading to retirement. If this value is high, talent may vary a great deal along this curve, and a player projected to have a strong career is likely to flounder (and vice versa).

Draft Predictability
Sets the reliability of the scouting ratings for players in the Amateur Draft. If this is set to '-100%', there will be a high number of players that look great on draft day but don't develop into successful players. Similarly, a large number of star players will come from later rounds in the draft.

In contrast, if this is set to '+100%', virtually all future star players will be easily identifiable on draft day (and thus, they will tend to get picked in the first round or two).

Hall Of Fame Careers
This setting doesn't change the overall talent level in a league, but it does affect the number of true "Hall Of Fame Careers" that are generated. It does this by setting how easy it is for a superstar to maintain a high level of performance for an entire career. If this is set to '+100%', star players will tend to stay as star players for most of their career (and mediocre players will stay mediocre).

In contrast, if this is set to '-100%', star players will frequently "fall back to earth" (and mediocre players will more easily boost their production). This would, for example, lead to fewer players having 300 career wins or hitting 600 home runs.

(To adjust the level of single-season records, you should use the Simulation Settings Dialog).

Player Personality / Happiness

Effect on Negotiating
Every player's negotiating style is affected by his personality traits and by his happiness with his current team. This setting lets you increase or reduce the magnitude of these effects.

Effect on Performance
In Baseball Mogul, a player's performance will improve over time if he is happy, and decline if he is unhappy. This settings lets you eliminate this effect entirely (by choosing '-100%') or adjust the magnitude of the effect.

Emotional Negotiations
By default, players will get angry in response to a (perceived) lowball offer, causing them to increase their salary demands. Uncheck this box to eliminate this behavior.

Fatigue (Position Players)

Increase or decrease the amount of fatigue incurred by position players for each game (or partial game) played.

Amateur Draft Talent

Fictional Players (Batters)
Sets the talent level of the average fictional batter created by Baseball Mogul for the Amateur Draft.

Fictional Players (Pitchers)
Sets the talent level of the average fictional pitcher created by Baseball Mogul for the Amateur Draft.

Historical (Real) Players
Sets the talent level of the average historical player (loaded from real-life historical stats) available in the Amateur Draft.

College Players
Sets the talent level of the average college-age player available in the Amateur Draft, relative to high-school players (that is, players that have not attended college).

Repopulate Draft Pool

Click this button to generate an entirely new batch of Amateur Draft players. This is useful if you want to see the results of changes to the settings listed below this button.

Talent Correlation

This section lets you adjust how strongly correlated different talents are when generating fictional players. A high setting (e.g. +100%) will produce a high correlation between the two listed abilities.

For example, if you set "Power/Speed" to '+100%', this will mean that players with high Power ratings will tend to have a high Speed rating, and vice versa. And players with high Power but lower Speed (and vice versa) will become rarer in the draft pool.

Amateur Draft Player Pool

Historical Rookies

This checkbox is only valid for historical seasons. If checked, Baseball Mogul will load historical players into the amateur draft each season.

Fictional Rookies

If checked, Baseball Mogul will create fictional players for each amateur draft. If 'Historical Rookies' is also checked, Baseball Mogul will first load all relevant historical players, and then fill the remainder of the draft pool with fictional players. If this box is not checked, Baseball Mogul will only use actual historical rookies.

If you uncheck both amateur draft options, Baseball Mogul will skip the amateur draft each year. We strongly discourage this, because your league will have no players to replace those who retire. However, this option is useful to replay a single season without the distraction of the amateur draft.

 
     
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