Contents

 

Intro
Welcome
Playing the Game
Installation
Object of the Game
Baseball Strategy

Teams
The Team Menu

Lineup
Pitching
Defense
Strategies

Players
The Players Menu

Free Agents
Trades
Find Players
Trading Block
Hall Of Fame

Scouting Reports

News
The News Menu

Standings
Finances
Leaders
Headlines
Calendar
Playoffs
Play By Play
Box Scores

Finances
The Budget Menu

Tickets
Concessions

Broadcast
Expenses
Farm System
Build Stadium

League
The League Menu
City Editor
League Editor
Stadium Editor
Options

Tools
The Tools Menu

Output Stats
Import Stats
Fantasy Draft
Simulator
Advanced Tools

Game Files
The Game Menu

New Game
Editing Game Art
Editing Players
Creating New Players

Etc.
Running a League
Did You Know?
Glossary
Technical Support

 

 

 

 

SCOUTING REPORT

Navigation

Section I: Vital Stats

Section II: Talent Assessment

Section III: Pitch Ratings

Section IV: Five-Year Graph

Section V: Folder Tabs

Navigation

Button

Description

Hot Key(s)

Clicking on the player's position opens the Change Position Dialog. This is only available for players on your team.

 

The player's current "trading block" status. For players on your team, click to change.

 

Copies player statistics (from the current tab) to the clipboard.

 

Navigates to the previous player.

LEFT ARROW

Navigates to the next player.

RIGHT ARROW

Opens the Player Strategies dialog box (on teams you control)

 

Opens up a dialog box to allow you to acquire this player for your team. For players on other teams, this opens Trade talks. For free agents, this opens the Free Agent list.

 

Available only for players on your team in the last year of their contract. It allows you to negotiate a contract extension so that you don't lose the player to free agency at the end of the season.

 

Edit Player

Available in Commissioner Mode. This button opens the Player Editor.

 

Available for retired players. This moves a player from the pool of retired players to the free agent list.

 

Opens this Help file.

 

Exits the Scouting Report.

ENTER; ESC

Section I: Player Vital Stats
This area includes the players name, age, salary and the like. The position shown (in capital letters) indicates the player's most common role; if he has played at other places on the field, it will be shown under the player's fielding stats.

The average major league salary in 2016 is about $4,400,000. Salary values for any league tend to break down as follows:

Salary Range

%

Salary Range

%

Salary Range

%

Up to $4,400,000

80%

$8,800,000 to $13,200,000

5%

$17,600,000 to $22,000,000

1%

$4,400,000 to $8,800,000

10%

$13,200,000 to $17,600,000

3%

$22,000,000+

1%

Note that for Historical Seasons (1901 through 2015), Baseball Mogul adjusts salaries and revenues for inflation. For example, the top salary in 1925 will be about $50,000 per year.

Player Happiness      

A player's mood is indicated by the "happy face" in the upper right corner of the Scouting Report. Clicking on the smiley face will give you more information about a player's current mood and popularity.

Click here for more information on player happiness

Fan Favorites

Players shown with the 'thumbs up' icon are significant fan attractions, regardless of how much they are helping the team win. This most often applies to veteran players with "Hall Of Fame" numbers (for example, some fans will show up to see a player try for 700 home runs, even if the team is in last place). Players with personalities such as "fan-friendly" and "charitable" also earn popularity.

Section II: Talent Assessment
This assessment consists of letter-grades in a number of categories. A rookie's ratings will increase as he matures. You will notice a drop in ratings with age or serious injuries. A '75' indicates average ability in an area. However, players who contribute reliably at the major league level will usually have a number of ratings of '80' or better.

A good scout can notice changes in a player before the stats bear out those changes, so pay your scouts well. The inaccuracy in the Scouting Report is shown after the phrase 'Ratings are'. For example, if your Scouting Report says "Ratings are +/- 7" then it means that a score of 77 might indicate a true rating as low as 70 or as high as 84. To reduce this inaccuracy, increase your Scouting expenditure (choose 'Expenses' from the Budget Menu).

The ratings shown are different for batters and pitchers:

Summary Ratings (all players)

Overall: The player's current overall value, calculated by combining all other ratings and weighting them appropriately (for example, 'power' is weighted more heavily than 'speed' because home runs contribute more to the offense than stolen bases).

Peak: The player's projected overall value, when he reaches his peak. For players that are believed to have reached their peak – or are now declining – the Peak rating will equal the Overall rating.

Batting Ratings (batters only)

Contact: The ability to make good contact with a pitch, leading to a good number of line drives and few strikeouts. Contact hitters tend to have a strong batting average due to their ability to hit the ball cleanly.

Power: The ability to hit the ball with a great amount of force and/or lift it into the air. The speed with which the ball leaves the bat is primarily determined by the batter’s power rating.

Gap Power: The ability to hit the ball with power to the gaps on either side of the center fielder. This doesn’t contribute significantly to home runs in most stadiums -- but is reflected in doubles and triples, and even sacrifice flies to some extent.

Eye: This is the skill of choosing to swing at good pitches and not swing at bad ones. A player with an excellent batting eye will walk more often than he strikes out.

Plate Protection: The ability to prevent swinging strikes by identifying balls in the strike zone and making contact when necessary. Players with higher ratings will foul off more pitches, put more pitches into play, and strike out less frequently.

Speed: This refers to a player's speed on the base paths. It is best seen in his stolen base numbers (and his likelihood to not be caught stealing). Fast players will also get a greater number of doubles and triples and will beat out some ground balls for hits.

Arm: The strength and accuracy of a player's arm is essential to throwing out runners. This trait is especially important for third baseman and shortstops (who often throw across the infield to force the batter at first) and the catcher (required to throw out runners stealing bases). A strong arm in the outfield (especially right field) will lead to a good number of runners thrown out at third and home.

Range: This measures a player’s ability to get to and catch a batted ball. This is often correlated with a player's speed. But some players with good instincts and experience will get to more balls than their speed would suggest. Good range is especially important 'up the middle' (at 2B, SS and CF), where a lot ground needs to be covered.

Fielding: This measures the overall skill and consistency of a player's fielding. A good rating indicates a player that should make few errors, relative to other players at his position.

Handling: The player's ability (as a catcher) to select pitches, set pitching targets, frame pitches, and successfully communicate with pitchers in order to develop the best strategy for each hitter. 'Handling' is shown for non-catchers, but is only relevant to performance behind the plate.

Pitching Ratings (pitchers only)

Endurance: The endurance rating gives a rough indication of the number of pitches the player can throw in a game before becoming tired and losing effectiveness. In the modern era, the average starting pitcher will last into the 7th inning, while a real workhorse can consistently pitch eight or more innings.

Note: You can change a pitcher's endurance rating by changing how he is used. To lower a major league pitcher's endurance, move him to the bullpen. To"stretch out" a reliever, move him to the starting rotation. You can change how a minor league pitcher is used with the Change Pitcher Usage Dialog.


Power: A 'power' pitcher generally throws with high velocity and strikes out a lot of batters. The Power Rating is a good indicator of the pitcher's ability to strike out batters. An average pitcher strikes out about 5 batters per nine innings while a prototypical power pitcher will set down one or more every inning.

Control: The ability to deliver the ball to the plate with accuracy. A pitcher with excellent control will walk as few as one batter per game. Good control is also key to getting ahead in the count , and thus gaining the advantage over all batters.

Movement: This indicates the 'action', or lateral and vertical movement on the pitcher's pitches. Good movement can come from excellent breaking stuff (e.g. a curveball that 'drops off the table') or from a fastball that 'hops' or tails away from hitters. Good movement doesn't guarantee strikeouts or prevent walks but it does mean fewer batters will get good wood on the ball, leading to more ground balls and popups.

Defense: The pitcher's overall fielding skills, compared to other pitchers. This is a combination of the Arm, Range and Fielding ratings that are shown for position players.

Hitting: The pitcher's overall batting skills, compared to other pitchers. This is a combination of the Contact, Power and Eye ratings used for batters.

Other Ratings (all players)

Bunting: A player's ability to lay down a bunt is crucial to advancing the runner in a close game. When combined with excellent speed, this can also be an effective tool in getting on base.

Health: This indicates the player's likelihood of suffering an injury. The rating corresponds to the percentage of a full season that you can expect the player to play. For example, a player with an 85 Health Rating will, on average, play about 85% of each season (138 games per 162-game season). This is an average, and might result in player that plays 158 games in one season and then is limited to 118 games by an injury in the next season.

For catchers, a "full season" is about 145 games.

Section III: Pitch Ratings
To the right of the Talent Assessment is a list of the player's pitch ratings.

Pitchers will have a complete list of their current pitch arsenal, with a rating from 1-100 indicating the quality of each pitch. Note that pitches are rated primarily according to their movement: the "hop" on a fastball, the "late break" on a slider, or the way a cutter "jams" the hitter. Therefore, pitchers with high-quality pitches will tend to have high movement ratings, and vice versa. It is possible to be successful without high pitch ratings, if you have sufficient power or control.

Pitch ratings are only listed for batters if that batter has a strength or weakness against one or more pitches. Strength against a pitch will be shown with a '+' and a weakness will be shown with a '-'. For example, a batter shown with 'Curveball +15' is better-than-average at hitting curveballs. The '+15' essentially means that a 90-rated curveball thrown t to this batter will be as effective as a 75-rated curveball thrown to a batter without this bonus.

Section IV: Five-Year Graph
The upper left portion of the screen shows the player's photo. If there is no photo, it will display the player's performance over the last five years. To toggle the stat displayed, click on the graph -- this will cycle through the following stats. To cycle backwards through this list, right-click on the graph.

Note: Graphs will not always display on top of a player photo. Check "Always Show Graphs" in League Options if you always want to see 5-year graphs for all players.

Batting Stats

Batting Average

Steal Success

Hits

Runs

Doubles

On-Base Percentage

Triples

Slugging Percentage

Homers

On Base + Slugging

Total Bases

Games Played

Runs Batted In

Intentional Walks

Walks

Sacrifice Hits

Steals

Sacrifice Flies

Pitching Stats

Earned Run Average

Runners / 9 IP

Wins

Quality Starts

Winning Percentage

Quality Start Percent

Saves

Complete Games

Save Success

Shutouts

Strikeouts

Starts

Opp. Batting Average

Appearances

Opp. Slugging

Innings Pitched

Opp. On-Base

 

If the majority of playing time for any given year occurred in the minors, the entry for that year will be shown in blue. For the first month of any season, stats will be displayed through the previous season only, until enough time has passed for the current season's stats to be meaningful.

 

 

 

 

 

 

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