SCOUTING
REPORT
Navigation
Button
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Description
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Hot Key(s)
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Clicking on the player's
position opens the Change Position Dialog.
This is only available for players on your team.
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The player's current "trading block" status. For players on your team, click to change.
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Copies player statistics (from
the current tab) to the clipboard.
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Navigates to the previous
player.
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LEFT ARROW
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Navigates to the next
player.
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RIGHT ARROW
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Opens the Player Strategies dialog box (on teams you control)
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Opens up a dialog box to allow
you to acquire this player for your team. For players on other teams,
this opens Trade talks. For free agents, this
opens the Free Agent list.
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Available only for players on
your team in the last year of their contract. It allows you to negotiate a contract extension so that you don't
lose the player to free agency at the end of the season.
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Available in Commissioner Mode. This button opens the Player Editor.
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Available for retired players.
This moves a player from the pool of retired players to the free agent list.
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Opens this Help file.
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Exits the Scouting Report.
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ENTER; ESC
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Section
I: Player Vital Stats
This area includes the players name, age, salary and the like. The position
shown (in capital letters) indicates the player's most common role; if he
has played at other places on the field, it will be shown under the
player's fielding stats.
The average major league
salary in 2016 is about $4,400,000. Salary values for any league tend
to break down as follows:
Salary Range
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%
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Salary Range
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%
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Salary Range
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%
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Up to $4,400,000
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80%
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$8,800,000 to $13,200,000
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5%
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$17,600,000 to $22,000,000
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1%
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$4,400,000 to $8,800,000
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10%
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$13,200,000 to $17,600,000
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3%
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$22,000,000+
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1%
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Note that for Historical
Seasons (1901 through 2015), Baseball Mogul adjusts salaries and revenues
for inflation. For example, the top salary in 1925 will be about $50,000
per year.
Player
Happiness
A player's mood is
indicated by the "happy face" in the upper right corner of the
Scouting Report. Clicking on the smiley face will give you more information
about a player's current mood and popularity.
Click
here for more information on player happiness
Fan
Favorites
Players shown with the
'thumbs up' icon are significant fan attractions, regardless of how much
they are helping the team win. This most often applies to veteran players
with "Hall Of Fame" numbers (for
example, some fans will show up to see a player try for 700 home runs, even
if the team is in last place). Players with personalities such as
"fan-friendly" and "charitable" also earn popularity.
Section
II: Talent Assessment
This assessment consists of letter-grades in a number of categories. A
rookie's ratings will increase as he matures. You will notice a drop in
ratings with age or serious injuries. A '75' indicates average ability in
an area. However, players who contribute reliably at the major league level
will usually have a number of ratings of '80' or better.
A good scout can notice
changes in a player before the stats bear out those changes, so pay your scouts well. The inaccuracy in the
Scouting Report is shown after the phrase 'Ratings are'. For example, if
your Scouting Report says "Ratings are +/- 7" then it means that
a score of 77 might indicate a true
rating as low as 70 or as high as 84. To reduce this inaccuracy, increase
your Scouting expenditure (choose 'Expenses' from the Budget Menu).
The ratings shown are
different for batters and pitchers:
Summary Ratings (all
players)
Overall: The player's current overall value,
calculated by combining all other ratings and weighting them appropriately (for
example, 'power' is weighted more heavily than 'speed' because home runs
contribute more to the offense than stolen bases).
Peak: The player's projected overall value,
when he reaches his peak. For players that are believed to have reached
their peak – or are now declining – the Peak rating will equal the Overall
rating.
Batting Ratings (batters only)
Contact: The ability to make good contact
with a pitch, leading to a good number of line drives and few strikeouts.
Contact hitters tend to have a strong batting average due to their ability
to hit the ball cleanly.
Power: The ability to hit the ball with a
great amount of force and/or lift it into the air. The speed with which the
ball leaves the bat is primarily determined by the batter’s power rating.
Gap Power: The ability to hit the ball with
power to the gaps on either side of the center fielder. This doesn’t
contribute significantly to home runs in most stadiums -- but is reflected
in doubles and triples, and even sacrifice flies to some extent.
Eye: This is the skill of choosing to
swing at good pitches and not swing at bad ones. A player with an excellent
batting eye will walk more often than he strikes out.
Plate Protection: The ability to prevent swinging
strikes by identifying balls in the strike zone and making contact when
necessary. Players with higher ratings will foul off more pitches, put more
pitches into play, and strike out less frequently.
Speed: This refers to a player's speed on
the base paths. It is best seen in his stolen base numbers (and his
likelihood to not be caught stealing). Fast players will also get a greater
number of doubles and triples and will beat out some ground balls for hits.
Arm: The strength and accuracy of a player's
arm is essential to throwing out runners. This trait is especially
important for third baseman and shortstops (who often throw across the
infield to force the batter at first) and the catcher (required to throw
out runners stealing bases). A strong arm in the outfield (especially right
field) will lead to a good number of runners thrown out at third and home.
Range: This measures a player’s ability to
get to and catch a batted ball. This is often correlated with a player's
speed. But some players with good instincts and experience will get to more
balls than their speed would suggest. Good range is especially important
'up the middle' (at 2B, SS and CF), where a lot ground needs to be covered.
Fielding: This measures the overall skill and
consistency of a player's fielding. A good rating indicates a player that
should make few errors, relative to other players at his position.
Handling: The player's ability (as a catcher)
to select pitches, set pitching targets, frame pitches, and successfully
communicate with pitchers in order to develop the best strategy for each
hitter. 'Handling' is shown for non-catchers, but is only relevant to
performance behind the plate.
Pitching Ratings (pitchers only)
Endurance: The endurance rating gives a rough
indication of the number of pitches the player can throw in a game before
becoming tired and losing effectiveness. In the modern era, the average
starting pitcher will last into the 7th inning, while a real workhorse can
consistently pitch eight or more innings.
Power: A 'power' pitcher generally throws
with high velocity and strikes out a lot of batters. The Power Rating is a
good indicator of the pitcher's ability to strike out batters. An average
pitcher strikes out about 5 batters per nine innings while a prototypical
power pitcher will set down one or more every inning.
Control: The ability to deliver the ball to
the plate with accuracy. A pitcher with excellent control will walk as few
as one batter per game. Good control is also key to getting ahead in the count , and thus gaining the advantage over all batters.
Movement: This indicates the 'action', or
lateral and vertical movement on the pitcher's pitches. Good movement can
come from excellent breaking stuff (e.g. a curveball that 'drops off the
table') or from a fastball that 'hops' or tails away from hitters. Good
movement doesn't guarantee strikeouts or prevent walks but it does mean
fewer batters will get good wood on the ball, leading to more ground balls
and popups.
Defense: The pitcher's overall fielding skills, compared to other
pitchers. This is a combination of the Arm, Range and Fielding ratings
that are shown for position players.
Hitting: The pitcher's overall batting
skills, compared to other pitchers. This is a combination of the
Contact, Power and Eye ratings used for batters.
Other Ratings (all players)
Bunting: A player's ability to lay down a
bunt is crucial to advancing the runner in a close game. When combined with
excellent speed, this can also be an effective tool in getting on base.
Health: This indicates the player's
likelihood of suffering an injury. The rating corresponds to the percentage
of a full season that you can expect the player to play. For example, a
player with an 85 Health Rating will, on average, play about 85% of each
season (138 games per 162-game season). This is an average, and might
result in player that plays 158 games in one season and then is limited to
118 games by an injury in the next season.
For catchers, a "full
season" is about 145 games.
Section
III: Pitch Ratings
To the right of the Talent Assessment is a list of the player's pitch
ratings.
Pitchers will have a
complete list of their current pitch arsenal, with a rating from 1-100
indicating the quality of each pitch. Note that pitches are rated primarily
according to their movement: the "hop" on a fastball, the
"late break" on a slider, or the way a cutter "jams"
the hitter. Therefore, pitchers with high-quality pitches will tend to have
high movement ratings, and vice versa. It is
possible to be successful without high pitch ratings, if you have
sufficient power or control.
Pitch ratings are only
listed for batters if that batter has a strength or weakness against one
or more pitches. Strength against a pitch will be shown with a '+' and a
weakness will be shown with a '-'. For example, a batter shown with
'Curveball +15' is better-than-average at hitting curveballs. The '+15'
essentially means that a 90-rated curveball thrown t to this batter will be
as effective as a 75-rated curveball thrown to a batter without this bonus.
Section
IV: Five-Year Graph
The upper left portion of the screen shows the player's photo. If there is
no photo, it will display the player's performance over the last five
years. To toggle the stat displayed, click on the graph -- this will cycle
through the following stats. To cycle backwards through this list,
right-click on the graph.
Note: Graphs will not
always display on top of a player photo. Check "Always Show
Graphs" in League Options if you always want
to see 5-year graphs for all players.
Batting Stats
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Batting Average
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Steal Success
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Hits
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Runs
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Doubles
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On-Base Percentage
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Triples
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Slugging Percentage
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Homers
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On Base + Slugging
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Total Bases
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Games Played
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Runs Batted In
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Intentional Walks
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Walks
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Sacrifice Hits
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Steals
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Sacrifice Flies
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Pitching Stats
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Earned Run Average
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Runners / 9 IP
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Wins
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Quality Starts
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Winning Percentage
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Quality Start Percent
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Saves
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Complete Games
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Save Success
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Shutouts
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Strikeouts
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Starts
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Opp. Batting Average
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Appearances
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Opp. Slugging
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Innings Pitched
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Opp. On-Base
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If the majority of playing
time for any given year occurred in the minors, the entry for that year
will be shown in blue. For the first month of any season, stats will be
displayed through the previous season only, until enough time has passed
for the current season's stats to be meaningful.
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