The Player Stats Editor is accessed by clicking the "Edit Stats" button in the Player Rating Editor. It lets you diretly edit player statistics,
such as the player's current totals for "This Season" and "Last Season", and their "Career" totals.
During the process you can press
the 'Refresh Display' button (or hit the return key) to visually
update your changes. When finished editing your new player, hit
the 'Done' button. Your changes will be automatically saved.
Creating
A New Player
To create a new player, you need to:
1. Enable Commissioner
Mode.
2. Find a player to copy. We recommend finding one who plays the position
you'd like your new player to play so you have appropriate defensive stats to work with. For example, if you want to make
a third baseman, select a third baseman's scouting report.
3. Click the 'Edit Player' button.
4. Click the 'Copy' button to copy that player's information into
a new player.
5. Edit the new player's statistics as you wish.
Editing Vital Stats
The listbox in the lower left corner of the Player Editor shows a variety of 'Vital Stats' for the player being edited. To change a stat, click on the entry in the list, and then edit the text in the textbox below the list. Text shown below the edit box describes each stat. However, some stats require additional explanation:
Player ID |
The unique identifier used to identify the player in the files contained in the 'database' folder. They consist of the first 5 letters of the player's last name, plus the first 2 letters of the palyer's first name, plus a 2-digit number to differentiate the player from other players with earlier major league experience. For example, the ID for Clay Dreslough would be 'dreslcl01'. |
Position |
The player's primary position. If you would like the player to be skilled at more than one position, use the 'fielding' section in the upper right of the player editor to create 'PREDICTED' stats at more than one position. |
Projected Debut
Projected Retirement |
These two stats create a 'window' of the player's best playing years. For historical players, these years are set to the actual major league debut and retirement years.
For example, when you play a league with Sandy Koufax, his best years will fall between 1955 and 1966. If you want to see what would have happened if Koufax had stayed healthy beyond age 30, you can change 1966 to something like '1974'. |
Peak Start
Peak End
Potential
Longevity
|
The four stats that define a player's basic career progression.
More information about career paths. |
Editing Pitch Ratings
Pitch ratings are located near the bottom of the Vital Stat list. Baseball Mogul records pitch ratings for both pitchers and batters:
For pitchers, the ratings reflect that pitch's rating relative to the pitcher's other pitches. Baseball Mogul uses these relative ratings and combines them with the pitcher's other ratings (movement, control and power) to come up with final ratings for each pitch. These final ratings are the ones you see in the Scouting Report and in Play-By-Play.
More specifically, setting a player's three pitches to 90, 90 and 90 is the same as setting them to 60, 60 and 60. They both say to Baseball Mogul: "all three pitches are of the same quality". Thus, although the pitch ratings shown in the player editor might not change throughout a pitcher's career, his actual game-day ratings will rise and fall with his ability level.
For batters, pitch ratings affect how well that batter sees and hits the specified pitch. The batter is assumed to have a '75' rating for any pitches not listed. Adding a pitch with a rating above 75 means the batter hits that pitch better than other pitches. Adding a rating below 75 means that pitch is one of the batter's weaknesses. To clarify this, Baseball Mogul converts the 50-100 rating you enter into a rating from '-25' to '+25' when displaying the pitch in the Scouting Report.
As with pitchers, Baseball Mogul will adjust the ratings on the fly to fit the other players ratings. So, for example, setting a batter's Fastball rating equal to '95' (which will be displayed as a '+20' in the Scouting Report) doesn't improve his overall hitting ability or overall rating. Instead, Baseball Mogul will improve the player's hitting skills against fastballs and correspondingly reduce his performance against all other pitches.
Finally, note that pitch ratings for batters exist on a continuous spectrum of available pitches. If you give a batter a '+20' bonus against 'Curveballs', he will also get a (smaller) bonus against the '12-6 Curve' and 'Roundhouse' curve. Similarly, a player that can't hit sliders will also have some difficulty with "hard sliders".